Steven de la Torre

Call of Duty: UI/UX Technical Designer

 
 

My Role


I shipped 5 major Call of Duty releases including, Black Ops 6, Vanguard, MW2, MW3, and Warzone. I designed and implemented multiple features and engineered content pipelines. I worked on a large team with hundreds of people and loved every second of it. Below are samples of my work.

 

 

WARZONE STYLE GUIDE


 

Stealth Meter In-World UI


 

Warzone Character Selection


 

After Action Report (AAR) UX Flow for Successful Exfil


 

JUPITER AAR User Flow


Click Here to see a Detailed UX Flow image that you can explore. (May take a moment to fully render when zoomed in.)

 

Multiplayer AAR + Play Again With Team


Health Bar and Armor Plate UI


 

Keypad Mini Game (It’s like WORDL) - 4 Versions


 

Stealth Bomber Kill Cam Overlay


 

Tactical Map Screen


 

Other Map Screens


 

Contextual Messaging UI


 

Ghostbusters Limited Time Mode (LTM)


 

Example of Documents I create for Training Teammates


 

Personal Passion Projects UX/Design/Implementation:

 

Overwatch Companion App


 

Rebel Future - My Own Video Game Brand